Bible Games About Sarah
- Play "Wait and Go" like the game "Red Light, Green Light." Line the children along a starting line with lots of racing room and a goal line on the other end. Instead of calling, "Green Light" for the children to go forward, call out "Go!" Instead of calling, "Red Light" for the children to halt, call out, "Wait!" Children unable to stop must return to the starting line. The object of this game is to show just how hard waiting can be, even in a game. Start a lesson on Sarah with this game.
- Divide the children into two groups. Write the lesson memory verse on the board, leaving out key words. If the children are memorizing Genesis 17:15-16 KJV, "And God said unto Abraham, As for Sarai thy wife, thou shalt not call her name Sarai, but Sarah shall her name be. And I will bless her, and give thee a son also of her: yea, I will bless her, and she shall be a mother of nations; kings of people shall be of her," leave large blanks for words like "wife," "name," "son," "mother," "nations" and "kings." In turn, each group gets a chance to guess the word. If the group misses the word, the other group gets to guess. The group that comes up with the most correct answers wins.
- Copy an illustration of Sarah and Abraham. Make enough copies for each group of children. Cut each picture into pieces and seal the pieces into envelopes. Divide the children into groups of three or four each. Give each an envelope. On the word go, groups open the envelope and put together the puzzle. The first group finished wins.
- Take key words from the Bible story such as "Abraham," "Sarah," "Isaac," "angels," "hundred" and "patience" and mix up the letters. The anagrams might looks like this: mhaaarb, rsaha, acsia, gleans, dnehdur, caepinte. List the anagrams down one side of a piece of paper. Add biblical references for each verse or a biblical passage at the top of the paper. On the other side of the paper, add blanks for the children to fill out the correct words. Tell them they can look up the verses, but to use patience to complete the task. Give prizes not just to those who finish first and correctly, but also those who worked patiently at the task.